

Otherwise, it may be less risky to charge the centaur head-on. If you can break LoS with a nearby corner or door, do that. Note that if the monster is faster than you and has a ranged attack (such as a centaur), you should weigh the risk of getting shot more times against the risk of fighting too close to unexplored territory and having to fight additional monsters. The rationale for the specific number '14' will be explained in future sections on noise. This minimizes our risk of being put in a dangerous situation with low resources and having to use precious consumables to stabilize (or even chance a risky escape, such as teleportation). Fight them as normal (following the plan you decided upon earlier), then rest (after taking the upstairs if you feel unsafe).īy following this strategy, the chances of new monsters finding us while we fight and rest, is minimized. The monster(s) you saw and nothing else should have followed you.If you can't satisfy this condition, consider luring the monster upstairs too. Move along the path to the upstairs until no tile on a path 14 tiles long from you is unexplored.If the monster didn't see you yet and you want to engage it, throw a stone at it to get its attention.If you cannot fight it safely, retreat and put an exclusion on it ( X (Shift + x), move the cursor onto it, e). Do you WANT to fight the monster? XP isn’t worth a high chance of dying, especially when you can come back stronger and get the XP then.Are there any buffs or blasts you would prefer to use early to make this fight safe, so that you don't have to use a more precious escape or heal later if things go wrong? And, if the fight does go wrong, what is your escape plan? Check your inventory, spells and abilities.Figure out the shortest path you would take to the nearest safe upstairs.Whenever you see a potentially threatening monster, immediately do the following: The information contained within this guide is sourced from the learndb, Crawl Wiki, my own experience, source diving, and Reddit/Tavern articles I've read in the past.įor some further reading, look at Berder's Guide to Safe Crawling.Ī monster is a potential threat if its name is indicated by yellow or red on the monster list OR if it’s a member of a pack that has other members we’re currently scared of (such as a regular orc indicating the possibility of a priest nearby). What will you do when presented with the dungeon's threats? You’re here to win, so do what it takes to win. Remember, there are no physical or dexterity tests in Crawl and no time limits. That way, you can improve your diversity of tactics should you arrive in that situation again (and you will). And, if there was at all a way to avoid the death you just experienced, you should analyze what options you had that you DIDN'T take. If it’s possible to achieve such amazing feats, we can deduce that very few deaths are truly unavoidable. With a winrate that high, you will win in a day instead of in weeks or months. The best players, when playing to optimize winrate, have a winrate of 95% or more, and the longest streak (winning games in a row without dying) using varied combos is 33 by both zxc and elliptic (if you don't count games won with the double-damage melee bug). We want to win faster than this, so we should minimize the risk of every encounter as much as possible. This gives you only a 0.6% chance of winning - or hundreds of hours of gameplay just to get one win! Imagine if you have a 5% chance of losing a tough fight and there are 100 tough fights per game.

Because Crawl is a game with only one adventurer but thousands of monsters, you must be cautious and risk averse to win with any consistency. The number one most important thing you can do, the Rule 0 of Crawl, is that you usually want to run from monsters. The information contained within will equip you with the knowledge you need to turn unfair fights (for the player) into unfair fights (for the monsters). If you’re reading this guide, you’re here to beat Dungeon Crawl Stone Soup. One Hundred Fights of Survival:Patashu's Crawl Tactics GuideĮditing and fact checking help from Ultraviolent4
